The use of the LUA engine has been implemented fantastically and it really feels like its evolved a lot since Grim Fandango. The controls and new game style do take some getting used to and were frustrating at first but as soon as you get use to them, it feels like second nature. With complete surprises and twists in the plot, the action never stops and there isn't a dull moment. The following article was published on Mixnmojo on Friday, November 17, 2000, and recounts very early opinions of people playing Escape from Monkey Island soon after its release.Īlthough I've only experienced the first half of the game, I already know that EMI meets the high standard of previous Monkey Island games.Īt first the plot seemed a bit weak, but as soon as I got in to it, I was entranced with the rich environments, characters and dialogue that I didn't even notice the idiocricies of say Guybrush protecting the space-time continuum or an evil henchman with no nose.
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